1/20/2010 -
Zatikon Unit Guide has been updated (pdf)1/15/2010 - More bug fixes!
- The Abbey can deploy Clergy and Cultist units to surrounding squares
- The Abbey costs 2 to deploy instead of 4
- The Barracks can deploy Soldier and Commander units to surrounding squares
- The Fanatic costs 2 to deploy instead of 1
1/6/2010 - The Abbey is in
- Many bug fixes
12/27/2009 - New unit the Captain has been added
- Changling's range for trading with an enemy has been reduced to 5
- Added a mute player option in the chat window options
8/3/2009 - The Wyvern is in
- The Conjurer's portal has been reduced to 3 range, and the portal's summon range is reduced to 3
- Many, many bug fixes.
6/7/2009 - The Sycophant is in
- The Diplomat now costs 200 instead of 150
- Armistice now renders the enemy castle uncapturable for 2 turns.
- The Tactician now grants 3 commands when it dies.
5/30/2009 - The Longbowman is in
- The Sergeant has been revised
- The Dragon is 8 power instead of 7
- The Tower is 150 cost instead of 100
- The Diplomat's truce has been revised
- The Diplomat has a new ability: Armistice
- The Conjurer's invert ability now makes adjacent conjurations invert.
- The Archangel is 4 power instead of 5, and 1 armor instead of 2
5/26/2009 - The Diplomat is in
- Lots of bug fixes. Thanks for all the reports in the forum!
5/19/2009 - The Conjurer is in
- The Archangel has been revised
- The Surrender button now asks: You sure?
5/2/2009 - The Archangel is in
- You can now buy single units in the Edit Army screen
- There's a "Sell All Extra Units" button now in the Edit Army screen
- All Structures can now deploy out to 2 range
- The Confessor now has 2 actions instead of 3
- The Mourner is now a Cultist
4/27/2009 - The Lancer is in
- The Alchemist's Strength Potion has been revised
- The Possessed can now force an enemy to kill her
- The Bounty Hunter is now has +1 range, +1 armor and costs 150
- Doppelganger twins now inherit inflicted damage
4/19/2009 - The Chieftain is in
4/12/2009 - The Shield Bearer is in
- Tutorial has been added for new players
4/4/2009 - Bounty Hunter is officially in
- Improvements to 2v2
- Dragon's fireball now costs 2 actions instead of 1
4/3/2009 - The first version of 2 vs 2 is live, ready for testing.
- The Assassin now has 2 actions instead of 3.
- The Assassin now costs 3 to deploy instead of 0.
- The Sergeant has been revised.
- The Wizard's attack and Trade Places ranges have been reduced by 1.
- The Mason now has 3 actions instead of 2.
3/26/2009 - All players now see their rank.
- 3 new units have been added for the Legions prerelease
Cultist: Confessor
Cultist: Possessed
Nature: Barbarian
The Alchemist and Strategist will be added soon
- Actions are now categorized by 5 types:
Move (blue)
Attack (red)
Spell (purple)
Skill (green)
None (black)
- The trigger mechanics have been revised. Many units are affected.
- Actions now have popup descriptions
- Units can now target themselves with friendly abilities
- The Dragon has been revised
- The Cavalry now kills units of power 3 or less
- The Quartermaster now reduces deploy costs by 1
- The Command Post's planning ability triggers automatically at the end of turn if you have spare commands.
- Serpents now attack approaching units
- War Elephant now shoots arrows based on line-of-sight
3/3/2009 - Bug fixes
- Improvements to the AI upgrade system
3/1/2009 - A reconnector and game resyncher is live.
- The AI now buys upgrades for its units
2/18/2009 - New Commander: the Quartermaster
- The Doppelganger has been revised
- The Engineer has been revised as the Mason
- The Wall can collapse itself now
- The Druid has a new summon pet: the Bear
- The Assassin now costs 150 instead of 100
- Random armies now all load with a Gate Guard
2/8/2009 - The invites and queues should be stable now
- The dracolich now resurrects dead enemies on the spot instead of sending them to your castle
2/1/2009 - Bug fixes
- Assassin has been redesigned
- The war elephant is movement 4 instead of 3, and 7 life instead of 8
- The catapult costs 150 instead of 100
1/16/2009 - Private matches is live. Open an instant message window with another player, and invite them to a game.
- The changeling is now only indestructible during the turn it trades.
1/15/2009 - Updated
Zatikon Unit Guide (pdf) to reflect new unit changes
1/12/2009 - The Changeling is now indestructible and immune to everything
- The Footman now cancels all movement within 1 range
- The Shaman's movement cancellation is now range 4
- The Fanatic is now 1 armor instead of 2, and 1 deploy instead of 0
- The Scout is now 1 deploy instead of 0
- The Sergeant has been completely revised
- The Knight now becomes a Dismounted Knight when it dies
- The Warrior now gains 1 action every time it kills
- The Feathered Serpent now returns a killed ally to castle 1/turn
- The Swordsman now attempts to attack any unit it parries
- The Catapult now destroys any enemy it hits
- The Ballista now knocks any enemy it hits back
- New White Mage: the Artificer
11/4/2008 - The AI's choice of units is now more distinct from game to game
- Heretic is 4 life instead of 5
- Templar heals itself on attacks
- Templar's heal ability is range 2 instead of 1
- New Horseman: War Elephant
- New Cultist: Fanatic
9/18/2008 -Added Shaman unit
-Added unit stacking in menus
-Added refer-a-friend get 5000 gold
-Balance changes to Footman
9/11/08-Zatikon released
9/10/08-OSX Installer bug fixed
-Message of the day added
-Uninstaller added
8/7/08-Added saving multiple armies.
-Added double clicking to add/remove units from army.
8/3/08-Added a outline to units.
-Added new graphics for spell effects.
-Added new sounds and fixed a bug with the sound engine.
7/29/08-Added new graphics and sound effects.
7/27/08-Added 1 range heal to the acolyte.
- Instant messager now shows if players are in a game.
-Healer's triggered heal only triggers from enemy damage (no shield maiden).
7/24/08-Druids can now reset units to there base state.
-Command Post now had 2 actions instead of 1.
-New instant messenger style chatting so players can talk to other players while inside games.
7/21/2008-Armory, Barracks and Command Post are now 4 deploy instead of 5.
-Golem is 3 deploy instead of 4.
-Catapult/Ballista are 2 deploy instead of 3.
-Acolyte changed to 50 cost and heal is now targeted on one unit.
-Healer revised to heal one attack per round and heal now adds one health to a unit and heals it fully.
-Assassin now has a 3 range poison attack.
-Bowman now has overwatch ability.