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Author Topic: The Spirit  (Read 1082 times)
JoeMaster
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« on: August 19, 2009, 01:37:17 PM »

I propose the Spirit either drop in power by 1, or that it be immune to ally spells, and immune to enemy dmg but not immune to enemy spells/skills.  You should be able to at least banish a spirit, though I do not believe you should be able to kill them.  Giving them really high hp wouldn't solve this because of catapults and such.
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Lunaraia
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« Reply #1 on: August 19, 2009, 01:55:00 PM »

sorry to disappoint ya Bub, but game makers have confirmed that there will be no change in the spirit department
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Bad guys are no problem when you're an asshole yourself
Tek777
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« Reply #2 on: August 19, 2009, 02:03:12 PM »

even if no changes will be made i post mine poposal =)
what about making spirit unable to kill?? let spirit damage unit unit 1 hp left, but not kill it then...?
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mongolian
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« Reply #3 on: August 19, 2009, 04:02:59 PM »

what is better is probablly the following and probablly may think too powerful:

Spirit - 2 actions
- TOUCH(range 1):1 action, spirit touches enemy and loses -1 max HP.  Spirit can not bring units below 1 hp.  Can only be used once per turn.
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Lunaraia
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« Reply #4 on: August 24, 2009, 07:48:32 PM »

Main problem with that would be the fact that the spirit would loose it's main use, a Tiebreaker
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Kran
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« Reply #5 on: August 28, 2009, 11:13:13 AM »

I'm the only one think its perfectly fair?
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Lunaraia
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« Reply #6 on: August 28, 2009, 07:51:45 PM »

I think it's fear after I started using it alittle more I realised that it takes ALOT of time to get through even a single tower so it aint that much of a hassle really
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Kran
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« Reply #7 on: September 02, 2009, 09:26:04 PM »

If one team cant use force an attack when enemy have 350 less $, i think it really deserve to loose. Sure that can be made lots of cheap armyes made esclusively to support such a pressure in defense.
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