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Author Topic: help me!  (Read 1999 times)
zeldalover123
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« on: January 05, 2008, 07:04:59 PM »

o.k. i have a few questions. how do you make walls that, when a button is pushed, goes up, like in level 1-1? how do you make chains for the zip line? how do you hook up a button or swich to an anchor? is there a guide to this?!?!
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zeldalover123
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« Reply #1 on: January 06, 2008, 01:12:00 PM »

plz post something! i need loads of help!
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Chronic Logic - Josiah
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« Reply #2 on: January 06, 2008, 03:11:31 PM »

The level editor is not officially supported, but check out this topic for some help, and search through the rest of the Gish editor forum:

http://pontifex2.com/cgi-bin/ikonboard.cgi?act=ST;f=31;t=678




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zeldalover123
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« Reply #3 on: January 06, 2008, 07:19:07 PM »

they helped a little, but i need to learn how to construct things. every time i hook a block to an anchor, it ether falls on its own or doesn't fall at all!
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Jonathan_NL
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« Reply #4 on: January 06, 2008, 08:44:18 PM »

Maybe it helps if you don't build towards a goal at first, but just play around with simple mechanisms. Once you have a better grasp you might find that you can build things that work as intended.
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zeldalover123
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« Reply #5 on: January 06, 2008, 09:41:45 PM »

what does a pull piston do? does it move something up or towards the anchor it's attached to? i'm stumped here!
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Chronic Logic - Josiah
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« Reply #6 on: January 06, 2008, 10:03:26 PM »

A piston will just expand or contract, what else it does depends on what you hook it up to.
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Jonathan_NL
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« Reply #7 on: January 06, 2008, 10:21:33 PM »

There is really only one type of piston. The difference is the initial phase. The cycle looks like:
push: contracted, about to expand
half-push: expanding at full speed
pull: expanded, about to contract
half-pull: contracting at full speed
Frequency, amplitude, and duration can be adjusted as described in gisheditor.txt.

Say, you create a push piston from object A to object B. If you set object A's color to red/amplitude=3 green/wavelength=2 and blue/duration=0.5, the push piston will grow 3 units in 1 second (0.5 wavelengths), after which it stops in expanded state.
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zeldalover123
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« Reply #8 on: January 06, 2008, 10:28:33 PM »

ahhh! i got it now!  thanks!
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zeldalover123
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« Reply #9 on: January 07, 2008, 06:08:23 PM »

just 1 last thing...i take two shapes and put a chain in between them for the zip line...it doesn't work! am i doing it correctly?
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Jonathan_NL
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« Reply #10 on: January 07, 2008, 07:50:28 PM »

Not sure what you mean by zip line, or "doesn't work". In detail, what are your intentions, what did you try to achieve it, and what are the results?
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zeldalover123
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« Reply #11 on: January 07, 2008, 08:01:40 PM »

o.k. i made two blocks by useing the object editor. next, i use the rope editor to make a chain between them. i then put a zip line carrier(wheel and chassis connected) on it. the result is the zip line falls and the carrier breaks. my goal is to get the zip line to hold together and the carrier to slide down it and carry gish over to the other side.
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Jonathan_NL
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« Reply #12 on: January 07, 2008, 08:39:49 PM »

Something like cave7.lvl? The chains there are connected to anchors, not blocks. If it's the chain breaking, consider using a heavy chain or subjecting it to smaller forces
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zeldalover123
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« Reply #13 on: January 07, 2008, 10:50:20 PM »

thx that helped me a lot!
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