Chronic Logic - Josiah
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« on: January 10, 2007, 12:21:33 AM » |
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Here are some sales stats from our game Triptych:
Title: Triptych Developer: Chronic Logic Released: June 2002 Development time: Two full time developers 3 weeks, plus one artists for a week or so for interface improvements which were added in patches. Platforms: Initially just Windows, OSX and Linux added later. Expenses: Less then $200 for art and sound, very little else other then developers time.
SALES in units per year 2002: 462 2003: 147 2004: 159 2005: 143 2006: 60 Total Sales: 972
Price per unit: $14.95 USD
Total sales from chroniclogic.com after fees: $13000 USD Other sales total: $12000 USD Approximate total income: $25000 USD
For promotion and marketing I did press releases on our web site and tried to get them to as many news sites as we could. I did a pad file and submitted to as many shareware sites as we could find although I don't know if that really helped very much. Keeping other products and news coming out helped keep people coming to the web site and finding Triptych as well. Triptych placed 4th in Game Tunnels Puzzle Game of the year award in 2003 and 4th in Game Tunnels most original Concept of the year in 2003. I also sent out review copies to game web pages whenever they were interested in doing a review. Triptych scored well in almost all reviews:
Game Tunnel GOTY awards 2003: http://www.gametunnel.com/articles.php?id=292 http://www.gametunnel.com/articles.php?id=287
Game Tunnel (4 out of 5) http://www.gametunnel.com/gamespace.php?id=209&tab=3
Game Faqs (9 out of 10) http://www.gamefaqs.com/computer/doswin/review/R38550.html
Games for PC (5 out of 5) http://www.games-for-pc.com/PUZZLE/Triptych.htm
Home of the Underdogs Top Dog http://www.the-underdogs.info/game.php?id=3565
A couple of magazine CD cover deals overseas made up a majority of the non chroniclogic sales income. I think releasing the OSX and Linux versions and doing patches to improve the look and feel of the game helped extend the product life.
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