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Author Topic: Fullscreen on the Mac with the latest SDL  (Read 1074 times)
Jonathan_NL
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« on: November 11, 2004, 08:45:27 PM »

I found Armagetron a year ago (when I had nearly no programming experience), lost interest and now tried the source. After getting the frameworks and adding the sources which were missing in the pbproj it compiles and runs fine, but crashes when going fullscreen (yes, exactly at that point). It happens in rScreen.cpp:344. The stack trace shows SDL is trying to minimize a window (even when starting in fullscreen). When I use the SDL 1.2.5 framework included with the precompiled binary fullscreen works fine. Do you have any idea what's going on? You have Mac games working in fullscreen with SDL 1.2.7 and much more experience after all.
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Jonathan_NL
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« Reply #1 on: November 14, 2004, 02:31:09 AM »

It was a Mac-specific part which makes it windowed first. It takes a while to find things like this if you're not familiar with the source. Thanks for (not) helping. ;-)

(3rd edit: trouble again, partly solved and now works)
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