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Author Topic: Mirror Function  (Read 1413 times)
texroadkil
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« on: October 16, 2001, 07:01:33 PM »

Since 95% of the bridges are symmetrical it would be nice to be able to mirror the bridge across the center line so you dont have to build everything twice.
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Andy24
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« Reply #1 on: November 01, 2001, 08:00:21 PM »

I don't know if we enjoy editing them but we may enjoy the interesting collapses they cause.
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pasqualz
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« Reply #2 on: October 16, 2001, 08:29:59 PM »

True, but somehow (like the easy arch builder idea) I think it would ultimately take away from the game. I must sound like a purist, but that's not my aim here. I just feel that part of the challenge, fun and art of Pontifex is building your bridge completely from scratch!
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"Call Mr. Plow That's my name, That name again is Mr. Plow" - Homer (Mr. Plow) Simpson
pulsejet5
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« Reply #3 on: November 02, 2001, 03:56:51 PM »

good idea,
mabey there could be an option for "fix symmetry after test" so you could see your mistake and then it would automaticly fix it and retest
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pulsejet5
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« Reply #4 on: November 01, 2001, 04:33:35 AM »

true, but it could be an opional button like symmatry so if you want to spend you time with needles clicking you can.
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« Reply #5 on: November 02, 2001, 06:19:19 PM »

Or alternatively, duplicate your "error" on the other side. How would it be supposed to tell the difference?
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Andy24
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« Reply #6 on: November 01, 2001, 05:20:55 AM »

I agree with pasqualez. The fact that you may mess up  makes the game more interesting.
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Andy24
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« Reply #7 on: November 02, 2001, 09:11:00 PM »

Pulsejte 5 I tried to point that out to you but you wouldn't listen
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pulsejet5
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« Reply #8 on: November 01, 2001, 05:54:05 AM »

yeah but it would be optional so if you like getting kicks out of careless erors, you can
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baggio
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« Reply #9 on: November 03, 2001, 05:05:59 AM »

Yeah pj, what were you thinking. :rolleyes:

OK, Yes, on some levels it is tedious to try and mirror the level.  I try to use that to my advantage though, and will often intentionally build two different designs to see what holds up the best.

... Anyway, mendel and I just finished a couple hour long discussion about gravity and I will have to finish this thought later.

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beaujob: I wouldn't mind doing kung-fu in the shadow of a bridge that I built while death and a clown get it on in the bathtub next door, but that's a long ways off.
Andy24
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« Reply #10 on: November 01, 2001, 06:03:56 AM »

I think that the errors are a backround element that people enjoy unconsciosly.
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phlabibit
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« Reply #11 on: November 08, 2001, 11:11:03 AM »

I would use mirror.  Every Time!  I don't get a lot of time to play, so If I can mirror that allows me to make a nice bridge without panning back and counting grid marks.
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mendel
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« Reply #12 on: November 01, 2001, 11:47:26 AM »

New poll idea for Gray:
"Do you enjoy editing errors (such as getting the symmetry of your bridge wrong)?
o Yes
o No
o I think I don't, but subconsciously I might
o if I didn't make them, my bridges would never collapse"


(Edited by mendel at 12:54 am on Nov. 2, 2001)

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nelson
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« Reply #13 on: March 18, 2002, 05:28:37 PM »

I'm all for a mirroring function. I don't enjoy editing
out errors and since I run the game in Linux with wine,
which is wuite slow on large bridges, I would really like
to spend the time I need to build the second side to find
flaws in my concept, not in my copying.
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« Reply #14 on: November 01, 2001, 02:20:40 PM »

heh good one :-D
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