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Author Topic: Variable scale  (Read 447 times)
mikaiser
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« on: December 15, 2001, 03:54:06 AM »

I love to create other things than bridges. Often, the mechanism becomes to big and is not stable enough. If I could downsize the scale, the physics of smaller dimensions would be different and mechanical functions could be designed without worrying about - say - the weight of a beam. Also, hinges would help, but this was already mentioned at other topics.

My idea of variable scales is not worked out in any way. I guess, with a smaller scale, things happen much faster on the screen and therefore we all need supercomputers or we accept slow motion shows, so, itīs just an idea. Changing some physical parameters while changing the scale should not be too hard for CL.

(Edited by mikaiser at 3:37 pm on Dec. 15, 2001)

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German engineering!
Tenil
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« Reply #1 on: February 17, 2002, 03:13:28 AM »

I wouldn't mind seeing a similar idea, but with buildings instead of bridges, and include wind factors and such...

Also, I would like to see wind factoring into my bridge building, areodynamics can play a very large roll in bridge design.

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