This should not break existing levels, but make real 3D levels easier to do. The way this would work is that I'd make a 20x20 or greater for the depth I'd need, and Pontifex would "turn off" the centering force.
2) I got bitten by nonintuitive and possibly non-documented engine start placement. I raised the ground and put the left width line to the edge of the grid, and Pfx started the train at the usual height. Since that was below ground, I was not thrilled. Moving the green line inwards solved it.
Why can't the train just start above the yellow "rails" line? (That's what I intuitively assumed, but that's not the case now.)
Again, this should not break most levels, and if it did, it would be easy to fix.







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