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| |-+  Next Version Ideas
| | |-+  PocketPC version?
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Author Topic: PocketPC version?  (Read 447 times)
Frish
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« on: November 03, 2001, 09:04:07 PM »

my comp at 450 mhz . . . . works fine . . .

*sigh* they probably have faster pocket PC's by now . . . *sigh*


i want to build a comp, but i am suffering from serious lack of money . . . and other uses for it  . . . . . . . . *sigh*

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davidedney
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« Reply #1 on: October 31, 2001, 06:10:29 PM »

I understand that the modelling must be pretty processor intensive, but would it be at all possible to produce a Pocket PC version of this game?  Doom on my iPaq was good for 5 minutes, but this could waste HOURS!
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beaujob
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« Reply #2 on: October 31, 2001, 09:03:15 PM »

How fast is your palmtop's chip anyway?  If it's not measured in GHz, you're going to have 0 fun.  And I have a feeling it isn't.
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"And once again, the day is saved thanks to the Powerpuff Girls."
Andy24
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« Reply #3 on: October 31, 2001, 08:40:04 PM »

the computations are amazingly complicated mostly because they need to be done for each link. you are right about it wasting hours though. it might take it about that long to do the computations for level 5.

Bottom line: unless you don't mind it being pretty slow or the speed of your pocket pc resembles that of lightning it may not be a good Idea.

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