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Topic: some Eyecandy... (Read 1755 times)
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« Reply #8 on: October 17, 2001, 01:28:06 AM » |
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I agree,a picture with skies,sun with lens flare,reflective water,maybe some sort of textures on the bridge material,"watersplash" when parts of the bridge hit the water
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beaujob
Full Member
  
Posts: 66

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« Reply #9 on: October 25, 2001, 01:39:40 PM » |
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The graphics side of Pontifex is definitely very weak. I don't know of any basic system requirements offered by ChronicLogic, however, the intense physics calcuations dictate a fairly high processor. If you have a crappy video card, like my TNT 2, or a Voodoo 3, you're not going to be able to do as much physics if you have to do more eyecandy. This is a cunundrum indeed. I do think, however, that with some massaging of the graphics code, you could free up some GPU/CPU power for stuff like rippling water and hilly ground and god knows what else... I'm not certain that textures affect the rendering speed at all. They certainly won't eat up any processor unless you have like, a S3 VIRGE. Bottom line, I'm already gonna go buy a new video card for this game, because the physics and video calculations can't both live on an Athlon 800 and a TNT2 Ultra. So, as far as I'm concerned, it's okay to throw in some nice graphics features to give my hot new GeForce 3 something to play with.
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"And once again, the day is saved thanks to the Powerpuff Girls."
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Simplimus
Newbie

Posts: 2
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« Reply #11 on: October 17, 2001, 07:30:15 AM » |
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Hey guys, a nice looking sky might be some awesome thing but I do definitely not support the idea that this should be grounds for an update or something. Sure, there is room for improvement but the main idea of this game is to enjoy using your brain and constructing bridges. I would still enjoy it as much if I couldn't change the color of every part, even if the ground was grey like in the older version. For heaven's sake, shut up wanting these stupid improvements, this is not "Look at the wonderful scenery!" but "Build a solid bridge!" What I would prefer is a missionpack, a collection of the toughest challenges. This is what I see as necesary! Now, go ahead and build your thing!
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Entroper
Jr. Member
 
Posts: 33

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« Reply #12 on: October 25, 2001, 01:57:41 PM » |
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King, if you add a single texture to a polygon, it won't slow down even on a TNT. GeForce and above could add another texture layer for detail and still not break a sweat. I think giving the bridge some textures could actually speed up the engine if you don't have a T&L capable graphics card. If you replaced each 'link' with a cube (instead of drawing all those crossbars), you'd go from 24 cylinders to 6 squares. Even if the cylinders only have like, 6 faces, it's a tremendous improvement -- the number of polygons would go from 288 (24x6x2) to 12 (6x2). That cuts the polygon work for links by a factor of 24! Similarly, replace beams with textured faces, and you get more big savings on polygons, at no extra cost for the textures.
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