I noticed what I can only call a bug. I've seen for a while that if I take the HAV really high up and drop it into the bridge, it goes straight through into the drink below, without causing any structural damage. Because I'm doing this to CAUSE damage, this presents a problem. I believe that the height required to pass through is related directly to the complexity of the bridge, and consequently your refresh rate. However, I'm not sure if its the height, velocity, etc etc etc (its actually probably velocity). Perhaps CL would like to look into this?
Thanks.