Thanks for the feedbacks.
next time we both are on ask me -^_^- I kinda run the Zatikon School for Newbies, just ask and i'll answer to the best of my ability
Have no fear. I shall hunt you down

I agree that the artificer's 'make permanently inorganic' probably needs to go. Maybe a temporary inorganic status? Personally, I think the artificer should be downgraded to 250 points, have a 'make temporarily inorganic' ability, the ability to add armor to inorganics, and the ability to heal one inorganic at a time.
I don't think units that are inorganic by default pose a serious balance issue, if any.
I agree that default inorganic (siege) units do not pose a balance issue on their own.
I am not sure if reducing the cost of an artificer is desirable from the constructed point of view. I quite like the simplicity of having all mages 350pts. It forces players to make hard choices as to how they want to shape their army. Reducing the cost, even seemingly compensated by reduced function, might lead to unexpected overpowered combinations.
I would prefer it summoning innorgs than making normal units innorganic.
I am glad that you agree with me. At the minimum such would fit the term "artificer" better. Someone that changes normal units to inorganics would fit my understanding of a cyborg, not an artificer.
