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| | |-+  Possessed units and banning - FIXED
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Author Topic: Possessed units and banning - FIXED  (Read 929 times)
Chronic Logic - Josiah
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« on: September 02, 2009, 06:46:55 PM »

If a possessed takes over an enemy unit and the unit gets banished it to the castle as a normal unit, losing the 400 point possessed unit.  The banished unit should either remain possessed or be a possessed when returned to the castle.
« Last Edit: January 07, 2010, 08:14:05 PM by Chronic Logic - Josiah » Logged
Norsker
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« Reply #1 on: September 03, 2009, 12:53:53 PM »

On the subject of Possessed 'bugs', Feathered Serpent + Possessed results in an infinite number of possessed;  when one dies and possesses a unit, a Possessed also appears in your deployment tab.
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Kran
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« Reply #2 on: September 11, 2009, 07:15:46 PM »

Possession is only a state, removed when back to the castle like with a druid's purge.
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Kran
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« Reply #3 on: September 15, 2009, 07:51:27 PM »

On the subject of Possessed 'bugs', Feathered Serpent + Possessed results in an infinite number of possessed;  when one dies and possesses a unit, a Possessed also appears in your deployment tab.
Thats really a bug... An unit affected by rebirth is not considered to be killed... Same about martyrs, but never tested if they make it right =)
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Lunaraia
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« Reply #4 on: November 20, 2009, 08:04:42 PM »

acually having a martyr and a an Fs will provide the exact same result
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