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| | |-+  Towers Deployment
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Author Topic: Towers Deployment  (Read 3453 times)
Lumen
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« Reply #30 on: June 08, 2009, 08:45:50 AM »

Give it a minimum range.  Make it possible for units to cross from outside its range to its blank area of minimum range only getting shot once if they all travel in a single wave.  Give it range 2-4 and a wave of 3-action people will get shot only once if they can move fully into the range.  At that point, the tower is more a way of fighting commands than anything else.

Combined with that, if you made it 1 action, but power 4, it would be easier to distract while still hurting units quite a bit.
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Kran
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« Reply #31 on: June 08, 2009, 08:15:44 PM »

I would like something like becomes a guard when killed.
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JoeMaster
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« Reply #32 on: August 11, 2009, 09:49:51 PM »

have to say that towers have become almost completely useless now that they are 150 and the additional changes that were made.  i used to use em fairly often if i had a ranged deck that needed to defend itself from magic as they were a cheap viable inorganic but i think increasing their price ended that for me.  I actually have nothing against the towers being 150 if they did more damage. 

I suggest increasing the power to 4
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mongolian
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« Reply #33 on: August 13, 2009, 09:47:54 AM »

How about towers back to $100 but with 1 less hp?
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Lunaraia
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« Reply #34 on: September 01, 2009, 08:38:44 PM »

In my opinion let the price stay give em another action
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Bad guys are no problem when you're an asshole yourself
Kran
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« Reply #35 on: September 04, 2009, 04:26:17 PM »

Brute power is not the problem with towers. They have lack of strategical options. But one more action is considerable too, really.
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