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Author Topic: New Units Ideas  (Read 9616 times)
Lunaraia
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« Reply #105 on: August 28, 2009, 08:02:26 PM »

ig a unit with 1 hp remaining tgets nailed by reckoning it's dead even if it's total hp is higher then 1, I know cuss I used reconing on a hydra I had gotten down to 2 hp then I simply walked my heretic into the 2 snakes guarding the hudra 2 its no more hydra even though t's total hp wouldve been 4
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Kran
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« Reply #106 on: September 02, 2009, 09:19:55 PM »

Yeah, sure of that. That was not what i undestood. I understood that after 6 reckonings sequeler would make elephant die. After all, WHY you all think it is so powerfull? It affect all enemyes but at true games hardly there are more than 3 hurt units. Allways remenber that after using infection / fracture the maximum HP lowers to HP, making it not hurt and not affected by next times sequeler uses its spelss. Also remenber that when enemy have a sequeler, the player will make all its possible to avoit hurt units.
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Lunaraia
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« Reply #107 on: September 03, 2009, 07:53:39 PM »

perhaps but it is still unbalanced specially if you put int a crap load of woters or other auto attackers as it makes it a piece of cake to lower their max quickly, only inotganic units would be able to take the squiler down without ALOT of effort and cost of units
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Kran
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« Reply #108 on: September 04, 2009, 04:46:46 PM »

A tower would make a good combo, agreed. But that doeesnt make it as much unbalanced as you say.
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