garcia1000
Jr. Member
 
Posts: 39

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« on: November 02, 2008, 11:04:22 AM » |
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This guy seems really powerful to me. You are basically paying 350 gold to add 2/3 range to your entire army.
How about the jump taking an action?
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Nazoric
Administrator
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Posts: 28

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« Reply #1 on: November 02, 2008, 03:54:22 PM » |
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Looks like multiple people are worried about the Wizard 
I will keep an eye on him.
Just as a note, not all units get a 3 range move. Ranged units only get 2 range from it.
That being said, the wizard is a fairly expensive unit for a unit with almost no killing power.
I don't think that making the move cost an action is the best solution though. This would make it almost worthless to many units.
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garcia1000
Jr. Member
 
Posts: 39

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« Reply #2 on: November 02, 2008, 07:57:55 PM » |
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The thing is, this game is basically a range game because defense is easier than offense. You can see it's balanced around range as the archer, a 3/3/0 unit with 4 range, costs 150, whereas the bowman, a 3/3/1 unit with 3 range and overwatch, costs 50.
The wizard adds 2 range to a unit, which is huge. For example, it gives geomancer the range advantage over warlock/witch. That's why it is really powerful.
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mongolian
Sr. Member
   
Posts: 353

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« Reply #3 on: November 02, 2008, 08:43:27 PM » |
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The wizard is sooo misleading coming from a perspective of someone who hasn't been beaten by it. Then, tried your best to make a deck knowing someone is going to use a wizard deck and still can't beat it. It's much easier to comment on something that hasnt been playtested: QUOTE the wizard is a fairly expensive unit for a unit with almost no killing power.
QUOTE I don't think that making the move cost an action is the best solution though. This would make it almost worthless to many units.
I think Garcia is really dead on by saying a unit needs to have 1 action point to "jump". Remember, jump moves over pieces. That makes an archer have a range of "5". I've said it before, but I wouldnt mind the "jump" action being free if it only jumped for 2 spaces..but armies impossable to attack/defend.
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Nazoric
Administrator
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Posts: 28

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« Reply #8 on: November 03, 2008, 09:09:11 PM » |
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I think I will take back my earlier statement.
Making it cost 1 action might be a worthwhile change.
Right now units that have less actions benefit far more from the fly then units who have multiple actions.
I have done a good bit of testing with the wiz now and I think that this is a solution that correctly adresses the problem.
I will talk to my co-workers about it. '>
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garcia1000
Jr. Member
 
Posts: 39

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« Reply #9 on: November 04, 2008, 12:29:59 AM » |
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'>
Don't worry Nozem just replace warlock with archer + fire archer '>
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